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Combining Gaming + Biofeedback to Help Children with Autism Improve Social Skills

 
 

In a newly-launched gaming study, CAR researchers are incorporating biosensors to detect symptoms of anxiety in children as they engage in a space-themed 3D video game designed by BioStream Technologies, LLC, to improve eye contact and emotion recognition in children with ASD.

“We know that making eye contact during social interactions can cause a great deal of anxiety for many people on the autism spectrum,” explains John Herrington, PhD, the CAR psychologist leading the study. “The goal of this study is to evaluate the feasibility of using a video game as an intervention to teach children with ASD how to recognize and respond to social cues and emotions. If so, children with ASD could have access to an affordable and easy-to-use tool to build and maintain relationships, learn in traditional school settings, and even live independently.” 

 

The BioStream study is enrolling children with and without ASD, between the ages of 5 and 16. For more information about the study, please visit the Center for Autism Research’s Enrollment page or download the study’s informational flyer.  

 

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